I have three each of the three different Plague Stage 2A sculpts for Mantic Game’s Deadzone. I’ve already painted one of each which you can see here and I’ve always intended to make some alterations to the remaining models, to give them some variety.
The Plague Deadzone team ‘The Kovoss Kryptics’ are an absolute gift for converting Plague Stage 2A and Stage 3 miniatures; I picked up a team during the latest Dreadball Kickstarter. The tentacled, clawed and spiked arms and the array of bodies and heads of different Warpath universe alien species are great fun.
I decided to take advantage of the ability to adjust restic through ‘hot water treatment’ and so, armed with some inspiration from online, my tool kit, restic Stage 2A and Stage 3s and a kettle; set about creating this motley crew.
Here’s a look at each gribbly in turn. First up the Stage 2As:
Stage 2As are nicknamed ‘Leapers’ in the Warpath ‘verse, so I decided to really try and capture the feel of one hurtling across the Deadzone, vaulting over scenery to get to its foe. The addition of a clawed arm adds to the ferocious look.
This was a simple conversion, although fiddly to achieve. I glued the piece of Battlezone terrain to the base first and them pinned the arm to it without glue,so the palm of the hand could swivel on the terrain.
Because the miniature’s arm was not designed to be glued in place at this angle, I knew I’d have to pin the arm to the body at the shoulder and fill with greenstuff to get the two parts to stick together and survive handling and transport in the future.
So began a good few minutes of faffing, first positioning the arm at the correct angle on the piece of Battlezone and then holding the shoulder against the body to see where I’d need to drill a hole so that the two parts would fit together in a way that was practical and yet gave me the dynamic look I was trying to achieve.
Having an extra arm myself would have helped me here as I’d get one bit just tight, move the second piece to match and lose the positioning of the first piece. over and over. After some healthy swearing I managed to get it all looking just right and was then able to pin the clawed arm in place and finally add the head, adjusting it so that the face was still looking forward given the new angle the torso was at. In the end I’ve been able to capture just the look I had in my mind’s eye.
The second Stage 2A is my least favourite of the three sculpts, so I decided to jazz it up a bit with my favourite piece from the Korvoss Kryptics set, a tentacled arm. I couldn’t find any Nameless heads so used an insectoid one to give a real hybrid feel to this Stage 2A.
I pinned him to the piece of wall that comes with the Plague 2A set to try and give him the feel of being crouched, coiled and about to leap off and live up to his nickname.
The clenched fist on the right arm (again from the Korvoss Kryptics set) helps to give the sense the Stage 2A is tensing, ready to uncoil.
This was the simplest conversion of the three, but I’m still happy with the result.
The third Stage 2A conversion has had some hot water treatment and uses a head and two arms from the Dreadball team, to allow him to be swinging about the top of a Battlezone lamp post. He’s resting one foot on the cap from the Industrial Battlezone pipes. With that particular head, he reminds me a little of Doomsday, from the Superman comic books.
When I get around to painting this chap, I’m going to add some damaged wiring from the end of the lamp post. This is my favourite of the three Stage 2A conversions and he’s inspired by a very similar conversion I saw online a couple of years ago.
The four Stage 3 conversions are just a bit of fun. I don’t have the right heads to go with the various bodies and tails etc, but what the heck; the Plague are supposed to be mutations, right?
These guys will mix in nicely with and add variety to my other restic and hard plastic Stage 2s.
More photos as and when these guys get painted.
Thanks for reading! 🙂